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GamesJavaBBowl 8.9 is upBy Luke at 07/24/2007 - 14:38
Congratulations to all the whiners. Here's your new random number generator. This patch consists solely of the .app file. Unzip it and drag it into your bbowl folder. This will not update the .jar file and the .app will not be used when using the 'play' link on FUMBBL. Please take note. Unless you start your games by double-clicking on the .app file, this patch will do absolutely nothing for you. Col's Pitch Construction SetBy Luke at 08/15/2008 - 03:19
Colin's at it again. He's got a very nice texture set available for those who want to make their own fields. It's worth giving it a go, if you're handy with Photoshop or the GIMP. You can find more details on the announcement thread or download it directly (43.4 MB). Mmmm... Football.By Luke at 05/07/2008 - 21:02
Goal Line Blitz is all-consuming... 5 minutes at a time. "The Show": Turn structureBy Luke at 02/06/2008 - 15:43
It's a dirty, shameful secret. Promise not to tell anyone. The horrible truth is, I really like phase-based turn systems. Just a week ago, I was laughing with Maureen over at Pandemonium about how unplayable StarFleet Battles is and here I am advocating one of their worst-implemented ideas. "The Show": InterfaceBy Luke at 01/30/2008 - 16:54
While just a rough sketch, I hope this will get the point across. When logging in to take your turn, the player is presented with a screen that allows them to distribute the power from their powerplant in order to direct their movement. This version adds one extra level of abstraction and I'm not sure if I'm going to go with this rendition or a slightly different version. As shown in the attachment, there are several sliders which dictate what percentage of power goes to which function. ArisiaBowl - my first tourneyBy Luke at 01/28/2008 - 15:03
Arisiabowl was last weekend and I faced frigid cold and missed the first half of the Pats game, but managed to make it. Turns out it was a ton of fun, so I'm pleased. Where does all the time go?By Luke at 01/28/2008 - 14:40
Easy enough to answer: UFO: Alien Invasion. Despite a few minor issues, it's a great rendition of the classic X-COM series. I've spent far too much time over the past week saying, "Just one more mission..." Aside from that, however, I've been working a bit on a turn-based racing game. It's yet another campaign-style, web-based, light-weight tactical game designed to be played a few minutes at a time while still giving the players a sense of progression. Currently I'm just referring to it as, "The Show" until I get a better title. "The Show": SummaryBy Luke at 01/25/2008 - 19:58
I've been working on a bunch of backburner projects and one's coming to the point where I'm going to be looking for aid in the near future. This is the initial summary of one such idea which I have been working on during some down time. Component Framework for "The Show"By Luke at 01/22/2008 - 22:12
This is still a work in progress, but below is the guidelines for creating adding elements to an online, turn-based, campaign-style racing league that I'm working on as a side project in my spare time. The following is written specifically towards a few people who might be interested in doing some writing and design of the particulars. As such, some of the following is addressed specifically to an author, rather than a reader. Please try to disregard that. Here goes: ... So you're already used to the smell of decomposition.By Luke at 09/26/2007 - 21:02
(The title joke is courtesy of Something Positive. I thought it was funny, at least.) So, I've actually played my first BloodBowl games in over two years. And, whaddya know, it was pretty fun. I've joined a local tabletop league (BABBL) and got in two minor league games. Not only was this my first experience with tabletop play, it was also my first time trying out LRB 5 rules, turn time limits and 7s. |